Guns

Lifesteal, but every fight is a firefight.

Earned, not bought

Guns come from the world: crafting, loot and events. The shop never sells them.

Limited ammo

Ammo is scarce and you have to reload, so spraying has a cost.

Headshots

Aim matters. Headshots hit harder than body shots.

Range matters

Damage drops with distance, so close and long range play differently.

Melee still works

Swords and shields stay useful. Close the gap and fight back.

Safe spawn

Guns are disabled at spawn so nobody gets spawn killed.

Gun stats and balance may change as we tune the server.