Lifesteal, but every fight is a firefight.
Guns come from the world: crafting, loot and events. The shop never sells them.
Ammo is scarce and you have to reload, so spraying has a cost.
Aim matters. Headshots hit harder than body shots.
Damage drops with distance, so close and long range play differently.
Swords and shields stay useful. Close the gap and fight back.
Guns are disabled at spawn so nobody gets spawn killed.
Gun stats and balance may change as we tune the server.